CFE COSMOS GATEWAY
White Room → Cosmos → Oasis → Public Quests. A semantic scaffold for entering the coordination field.
- 01Cosmoscosmos
public field / quests / artifacts
- 02Room / Packetroom
bootstrap room, owned packet, intent capture
- 03SelfNodeself_node
capability router, admission, semantic modes
- 04IEFief
evidence, artifacts, quarantine, proof packet lanes
- 05RoundTableroundtable
inspection, skeptic review, proof packet attack
- 06Mainframe / Operatoroperator
operator shell, runtime posture, action readiness
- 07futureProjectionprojection
policy-gated public output, future public artifact
This rail shows how the organs relate. Runtime handoff still requires proof, RLS, and operator review.
Start clear. Enter intentionally.
The White Room is where every actor begins: zero state, no context leakage, no assumed posture. The spatial coordination lens guides the field; the human keeps judgment. Nothing leaves the room until you choose to step into the Cosmos.
The Cosmos is the public layer where actors, NPCs, archetypes, and signals coexist. It lives between us all -- a field where attention can settle and become legible.
Cosmos turns attention into structured public infrastructure via quests. Each quest is an explicit invitation: name a pain, test a claim, find an artifact.
Each profile has its own Oasis: a stabilization node tuned to its archetype. The Oasis is private custody; the Cosmos is the shared projection.
- Entry motivation
- Wants to understand without committing yet.
- Oasis need
- A safe vantage point to look without being looked at.
- Quest style
- Map a pain. Read other people's evidence trails before posting.
- Entry motivation
- Wants levels, loops, and visible progress.
- Oasis need
- A clean tracker for streaks, quests, and rare drops.
- Quest style
- Speed-run a contradiction. Stack artifacts. Climb a public board.
- Entry motivation
- Wants meaning and to contribute to a larger story.
- Oasis need
- A shared narrative that survives skepticism.
- Quest style
- Turn a private signal into public infra. Sponsor others' clarity.
- Entry motivation
- Wants to falsify, push back, expose weak claims.
- Oasis need
- Permission to challenge without being expelled.
- Quest style
- Test a claim. Find the contradiction. File a counter-evidence artifact.
- Entry motivation
- Wants to move things from idea to execution.
- Oasis need
- A surface where status, ownership, and next-action are unambiguous.
- Quest style
- Claim a packet. Close a loop. Hand off cleanly to the next role.
- Entry motivation
- Wants to ship infrastructure others can stand on.
- Oasis need
- A primitive surface (data, schema, adapter) that doesn't lie.
- Quest style
- Turn signal into public infra. Author a quest others can run.
- Q01Map a pain
Name a real friction nobody has cleanly named yet.
- Q02Test a claim
Take a stated belief and design a falsification.
- Q03Find an artifact
Surface evidence that already exists but is invisible.
- Q04Challenge a contradiction
Hold two true-looking statements until one bends.
- Q05Turn signal into public infra
Take a private observation and make it shared scaffolding.
A captured observation that turned out to matter later.
An access primitive: invite, permission, or threshold-crossing.
A small, durable piece of the shared world model.
A repeating pattern across actors that wasn't there before.
The game is not escape from reality. The game is a coordination layer over reality.
Source of truth: apps/spine/lib/spatial-game-os-fixtures.ts. No Unity, WebXR, AR, LiDAR, location, or haptic runtime is bundled or attempted. This lens is a public-safe concept layer; the proof packet pipeline upstream of it is unchanged.
Physical / operational world.
Simulated / playable spatial world.
Possibility / hypothesis / strategy field.
Trust / contract / ownership / status / commitment.
| Primitive | CFE role | Game role | Note |
|---|---|---|---|
| Room | Context join between participants. | World / instance. | A Room is the smallest persistent coordination world. |
| Packet | Owned unit of intent / coordination state. | Quest. | A quest is a packet with a falsifiable objective and a win condition. |
| Claim | Falsifiable assertion the packet carries. | Objective. | No claim, no objective; both are required to advance. |
| Evidence | Independent artifact anchored to the claim. | Artifact. | Artifacts are sourced and timestamped, never trusted by default. |
| ProofPacket | Bundle of claim + evidence + telemetry. | Verified artifact bundle. | A verified bundle is the only artifact that can travel between Rooms safely. |
| NPCHat | Bounded role with posture + scope + allowed output. | Role. | Roles include skeptic, evidence, builder, public layer, math, operator, compliance. |
| SelfNode | Capability router + signal immune system. | Player profile + capability router. | The player profile carries which capabilities are unlocked, not a power level. |
| IEF | Evidence + memory anchor with trust-decay index. | Inventory / evidence lens. | Inventory is the durable record of artifacts the player has anchored. |
| RoundTable | Multi-actor inspection before write / mutate. | Council / raid review. | Council does not pick winners; it attacks assumptions before any action fires. |
| Operator | Bounded human action under approval + rollback. | Action executor. | Action executor moves real-world state; only one such action runs at a time per cycle. |
| PublicLayer | Projection-policy-gated public output. | World surface / spectator layer. | Spectators see what the projection policy authorises; nothing else. |
| GitHub | Durable proof ledger. | Creator ledger / modding surface. | Modding surface = where new quests, artifacts, and roles are proposed and reviewed. |
| SpatialClient | Future spatial / immersive front-end. | Future spatial client. | No spatial runtime is implemented. Spatial clients are future candidates only. |
- Objective
- Prove whether cargo is ready before moving.
- Roles
- operator · evidence · skeptic · public_layer
- Artifacts
- customs_status · carrier_event · terminal_timestamp · gps_location · operator_note · invoice_document_state
- Win
- Reduce proof latency without increasing blast radius.
- Fail
- Route action without evidence converging across the trails.
- Objective
- Compare predicted vs actual time / fuel / risk delta on a single trip.
- Roles
- operator · evidence · skeptic
- Artifacts
- planned_route · live_position · route_condition · predicted_delta · human_approval · actual_delta
- Win
- One human-approved reroute produces a measurable benefit or a clean falsification.
- Fail
- Autonomous reroute without operator approval.
- Objective
- Admit, quarantine, route, or discard a public signal under the admission pipeline.
- Roles
- skeptic · evidence · public_layer
- Artifacts
- thread_snapshot · evidence_links · contradiction_map
- Win
- Signal becomes a proof packet or is safely discarded with a recorded reason.
- Fail
- Public attention is treated as proof; admission fires without evidence.
- Provides
- Cross-platform 3D / spatial runtime with a large asset and tooling ecosystem.
- CFE interpretation
- Future spatial client; renders Rooms, quests, artifacts; never the source of truth.
- Public-safety note
- Not implemented. No Unity binary, dependency, or asset is bundled in this repo.
- Provides
- Browser-native VR / AR with no install step.
- CFE interpretation
- Future spatial client; lowers entry friction but does not change the proof pipeline.
- Public-safety note
- Not implemented. No WebXR session is attempted; no XR API is touched.
- Provides
- Spatial annotations layered onto a live camera or workspace.
- CFE interpretation
- Future operator surface for showing artifacts and routes against real objects.
- Public-safety note
- Not implemented. No camera, depth sensor, or marker tracking is engaged.
- Provides
- Depth / mesh capture for spatial reconstruction.
- CFE interpretation
- Future evidence source for spatial constraint checks (CAD overlay handshake).
- Public-safety note
- Not implemented. No LiDAR data is captured, requested, or stored.
- Provides
- Coarse / fine geographic position for participants and assets.
- CFE interpretation
- Future evidence trail for any quest whose objective depends on physical place.
- Public-safety note
- Not implemented. No location is requested, stored, or shared by the repo.
- Provides
- Tactile feedback for spatial interaction.
- CFE interpretation
- Future channel for confirming actions in non-visual contexts.
- Public-safety note
- Not implemented. No haptic actuator is driven by this project.
The chain is the same proof / RoundTable / operator backbone, framed as a playable cycle.
Spatial runtime is future work. Today this is a public-safe concept lens.