LOGIN
MENU5 sections

CFE COSMOS GATEWAY

White Room → Cosmos → Oasis → Public Quests. A semantic scaffold for entering the coordination field.

SCAFFOLD ONLY
SPINE FLOW
Static map • no runtime handoff
7 organs
  1. 01
    Cosmos
    cosmos

    public field / quests / artifacts

  2. 02
    Room / Packet
    room

    bootstrap room, owned packet, intent capture

  3. 03
    SelfNode
    self_node

    capability router, admission, semantic modes

  4. 04
    IEF
    ief

    evidence, artifacts, quarantine, proof packet lanes

  5. 05
    RoundTable
    roundtable

    inspection, skeptic review, proof packet attack

  6. 06
    Mainframe / Operator
    operator

    operator shell, runtime posture, action readiness

  7. 07
    future
    Projection
    projection

    policy-gated public output, future public artifact

This rail shows how the organs relate. Runtime handoff still requires proof, RLS, and operator review.

WHITE ROOM

Start clear. Enter intentionally.

The White Room is where every actor begins: zero state, no context leakage, no assumed posture. The spatial coordination lens guides the field; the human keeps judgment. Nothing leaves the room until you choose to step into the Cosmos.

COSMOS
Shared field

The Cosmos is the public layer where actors, NPCs, archetypes, and signals coexist. It lives between us all -- a field where attention can settle and become legible.

Public quests

Cosmos turns attention into structured public infrastructure via quests. Each quest is an explicit invitation: name a pain, test a claim, find an artifact.

Oasis stops

Each profile has its own Oasis: a stabilization node tuned to its archetype. The Oasis is private custody; the Cosmos is the shared projection.

ARCHETYPES (NPC SHAPES)
Curious
Entry motivation
Wants to understand without committing yet.
Oasis need
A safe vantage point to look without being looked at.
Quest style
Map a pain. Read other people's evidence trails before posting.
Gamer
Entry motivation
Wants levels, loops, and visible progress.
Oasis need
A clean tracker for streaks, quests, and rare drops.
Quest style
Speed-run a contradiction. Stack artifacts. Climb a public board.
Believer
Entry motivation
Wants meaning and to contribute to a larger story.
Oasis need
A shared narrative that survives skepticism.
Quest style
Turn a private signal into public infra. Sponsor others' clarity.
Skeptic / Hater
Entry motivation
Wants to falsify, push back, expose weak claims.
Oasis need
Permission to challenge without being expelled.
Quest style
Test a claim. Find the contradiction. File a counter-evidence artifact.
Operator
Entry motivation
Wants to move things from idea to execution.
Oasis need
A surface where status, ownership, and next-action are unambiguous.
Quest style
Claim a packet. Close a loop. Hand off cleanly to the next role.
Builder
Entry motivation
Wants to ship infrastructure others can stand on.
Oasis need
A primitive surface (data, schema, adapter) that doesn't lie.
Quest style
Turn signal into public infra. Author a quest others can run.
PUBLIC QUESTS
  1. Q01Map a pain

    Name a real friction nobody has cleanly named yet.

  2. Q02Test a claim

    Take a stated belief and design a falsification.

  3. Q03Find an artifact

    Surface evidence that already exists but is invisible.

  4. Q04Challenge a contradiction

    Hold two true-looking statements until one bends.

  5. Q05Turn signal into public infra

    Take a private observation and make it shared scaffolding.

RARE ARTIFACTS
Signal Relic

A captured observation that turned out to matter later.

Door Key

An access primitive: invite, permission, or threshold-crossing.

Atlas Shard

A small, durable piece of the shared world model.

Field Echo

A repeating pattern across actors that wasn't there before.

SPATIAL GAME OS / PLAYABLE COORDINATION
static lens • no spatial runtime

The game is not escape from reality. The game is a coordination layer over reality.

Source of truth: apps/spine/lib/spatial-game-os-fixtures.ts. No Unity, WebXR, AR, LiDAR, location, or haptic runtime is bundled or attempted. This lens is a public-safe concept layer; the proof packet pipeline upstream of it is unchanged.

PLANES
Real
real

Physical / operational world.

Unreal
unreal

Simulated / playable spatial world.

Imaginary
imaginary

Possibility / hypothesis / strategy field.

Immaterial
immaterial

Trust / contract / ownership / status / commitment.

CFE → GAME MAPPING
PrimitiveCFE roleGame roleNote
RoomContext join between participants.World / instance.A Room is the smallest persistent coordination world.
PacketOwned unit of intent / coordination state.Quest.A quest is a packet with a falsifiable objective and a win condition.
ClaimFalsifiable assertion the packet carries.Objective.No claim, no objective; both are required to advance.
EvidenceIndependent artifact anchored to the claim.Artifact.Artifacts are sourced and timestamped, never trusted by default.
ProofPacketBundle of claim + evidence + telemetry.Verified artifact bundle.A verified bundle is the only artifact that can travel between Rooms safely.
NPCHatBounded role with posture + scope + allowed output.Role.Roles include skeptic, evidence, builder, public layer, math, operator, compliance.
SelfNodeCapability router + signal immune system.Player profile + capability router.The player profile carries which capabilities are unlocked, not a power level.
IEFEvidence + memory anchor with trust-decay index.Inventory / evidence lens.Inventory is the durable record of artifacts the player has anchored.
RoundTableMulti-actor inspection before write / mutate.Council / raid review.Council does not pick winners; it attacks assumptions before any action fires.
OperatorBounded human action under approval + rollback.Action executor.Action executor moves real-world state; only one such action runs at a time per cycle.
PublicLayerProjection-policy-gated public output.World surface / spectator layer.Spectators see what the projection policy authorises; nothing else.
GitHubDurable proof ledger.Creator ledger / modding surface.Modding surface = where new quests, artifacts, and roles are proposed and reviewed.
SpatialClientFuture spatial / immersive front-end.Future spatial client.No spatial runtime is implemented. Spatial clients are future candidates only.
QUEST TEMPLATES
Document says ready. Cargo reality says wait.
logistics_handoff_quest
Objective
Prove whether cargo is ready before moving.
Roles
operator · evidence · skeptic · public_layer
Artifacts
customs_status · carrier_event · terminal_timestamp · gps_location · operator_note · invoice_document_state
Win
Reduce proof latency without increasing blast radius.
Fail
Route action without evidence converging across the trails.
Planned route says go. Live conditions suggest reroute.
route_proof_quest
Objective
Compare predicted vs actual time / fuel / risk delta on a single trip.
Roles
operator · evidence · skeptic
Artifacts
planned_route · live_position · route_condition · predicted_delta · human_approval · actual_delta
Win
One human-approved reroute produces a measurable benefit or a clean falsification.
Fail
Autonomous reroute without operator approval.
Claim is viral. Evidence is thin.
public_signal_quest
Objective
Admit, quarantine, route, or discard a public signal under the admission pipeline.
Roles
skeptic · evidence · public_layer
Artifacts
thread_snapshot · evidence_links · contradiction_map
Win
Signal becomes a proof packet or is safely discarded with a recorded reason.
Fail
Public attention is treated as proof; admission fires without evidence.
FUTURE MODALITIES
Unity
unity
future_candidate
Provides
Cross-platform 3D / spatial runtime with a large asset and tooling ecosystem.
CFE interpretation
Future spatial client; renders Rooms, quests, artifacts; never the source of truth.
Public-safety note
Not implemented. No Unity binary, dependency, or asset is bundled in this repo.
WebXR
webxr
future_candidate
Provides
Browser-native VR / AR with no install step.
CFE interpretation
Future spatial client; lowers entry friction but does not change the proof pipeline.
Public-safety note
Not implemented. No WebXR session is attempted; no XR API is touched.
AR overlay
ar_overlay
future_candidate
Provides
Spatial annotations layered onto a live camera or workspace.
CFE interpretation
Future operator surface for showing artifacts and routes against real objects.
Public-safety note
Not implemented. No camera, depth sensor, or marker tracking is engaged.
LiDAR
lidar
future_candidate
Provides
Depth / mesh capture for spatial reconstruction.
CFE interpretation
Future evidence source for spatial constraint checks (CAD overlay handshake).
Public-safety note
Not implemented. No LiDAR data is captured, requested, or stored.
Location
location
future_candidate
Provides
Coarse / fine geographic position for participants and assets.
CFE interpretation
Future evidence trail for any quest whose objective depends on physical place.
Public-safety note
Not implemented. No location is requested, stored, or shared by the repo.
Haptics
haptics
future_candidate
Provides
Tactile feedback for spatial interaction.
CFE interpretation
Future channel for confirming actions in non-visual contexts.
Public-safety note
Not implemented. No haptic actuator is driven by this project.
ROUTE CHAIN
signal → room → quest → artifact → proof_bundle → council_review → operator_move → public_surface → next_world

The chain is the same proof / RoundTable / operator backbone, framed as a playable cycle.

Spatial runtime is future work. Today this is a public-safe concept lens.

COHERENT RETURN PATHS

Dashboards observe state. CFE turns state into coordinated action -- playable, observable, and accountable.

Trust decays when signals go unattended. Evidence slows decay. Attention restores coordination.